Because I already know what’s not so good in Unity side but not so much on UE side. This article is biased towards bad stuff in Unity. It will probably takes years to complete and make a completely fair judgement. Because I can’t know Unreal throughly to judge objectively overnight. Unity user will be able to follow because you are just as new to Unreal as me while knowing what’s available in Unity. This article is not for Unreal Engine user, because I did not spend time explaining Unity terms. It will come in handy when I see things in Unreal Engine that is sorely missing in Unity, or just recently added but in preview status, or in a development road, etc. I have experience in Unity for 6–8 years, while Unreal Engine is just started around January 2019. or just simply throw this line “try it and you’ll know why it is better” rather than addressing a specific advantage. Most devs I encountered are too “cultist”, worshipping only their own is not enough but must try to obliterate the other side. I have been wanting to be able to objectively compare feature parity between different engines for sometimes.
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